You will be directed to choose one out of 4 categories. A deck of cards will be automatically generated for you.
Once you have fulfilled the task - swipe to the right
if you want to skip this card - swipe to the left.
These categories are divided by the intensity of participation. After you have finished all the cards, you can restart the deck and play again.
RESEARCH: Challenging tasks and questions to re-think and analyze your environment and people you are surrounded by.
INTERACTION: Be the person you want to meet. By easy actions, explore your presence in any public space. Light interaction helps you change the atmosphere of the place where you are at the moment.
DIALOGUE: Have you ever wanted to talk to someone interesting but you never know how to start? This game gives you a good opportunity to act. Start the conversation with a stranger and get to know the people who walk by.
COLLABORATION: The most challenging category. To fulfill the level you have to develop a daring attitude to collaborate with people you don't know. To succeed you need to find people willing to collaborate with you on the given tasks. This is opening space for new interesting connections.
You can freely move from one category to another.
Basic Principle: If you don't feel like doing any card, you don ́t have to. If you don't feel like going for a more challenging category, don't push yourself. This game is here for you to explore. Don't forget to challenge yourself with the tasks but remember: You are your only judge. Feel free to experiment.
BEEN THERE TOGETHER was designed as an alternative to mobile games, which pull the player into the virtual reality. BEEN THERE TOGETHER, on the contrary, encourages the player's perception of society and his/her surroundings. By providing challenges, context, and aesthetic pleasure, it creates an exciting experience that differs from the ordinary daily activities.
Its purpose is to overcome the individual’s alienation in society. By simple questions and tasks, the player is drawn into a magic circle of play in reality, in areas that are normally not intended for play.
It creates a temporary world in the midst of an ordinary world, transforming the everyday experience and the individual’s perception of public spaces.
The player can choose from 4 difficulty modes and decide which intensity of play they prefer. Its modest design allows the player to play the game without noticeably changing their behavior in public, and it is entirely their decision if they want to admit that they are just playing a game or not.
Visually the game was inspired by the event-scores, developed by the artist group FLUXUS. Event-scores are a direct invitation to play, as well as an invitation to presence. Serious focus and purposeless play are both intensely human and increasingly rare. Event-scores, involve simple actions, ideas, and objects from everyday life recontextualized as performance. Texts can be seen as proposal pieces or instructionsfor actions. Bringing to art the idea that each person can create the work by "doing it".
Dérive, a form of experimental urban exploration used by another artist group - SITUATIONIST INTERNATIONAL. The dérive (french :"drift") is a revolutionary strategy originally put forward by Guy Debord. It's a mode of experimental behavior linked to the conditions of urban society. They were using this strategy of unplanned journey through the urban landscape as a fight against society of spectacle and boring everydayness of life in capitalism.
Special thanks for typography
FONT we are using in this game is made by a Slovakian graphic designer Ondrej Job and his studio Urtd.
More info here http://www.urtd.net/
It's completely up to you how you will complete the tasks. You can use this game as a prefix to explain your quirky or unconventional behavior or you can choose not to tell people that you are playing the game.
This game was created to help you take first steps but does not guarantee you success in conversations, relationships or experiences.
Please do not use this game for any kind of harassing, unethical or inappropriate behavior. We are happy to be blamed for any silly, funky, spontaneous acts that are in the realm of human rights. We do not encourage any negative, aggressive or intolerant behavior and we are not responsible for your actions. If you break the law and get in trouble for it, cards BEEN THERE TOGETHER are free of all liability.
Permission to duplicate the print and play edition of BEEN THERE TOGETHER is limited for noncommercial purposes only. That means you can't sell or make money from BEEN THERE TOGETHER or any part of it.
BEEN THERE TOGETHER © 2017
Have an idea for a card? Want to know more about the project? Did you have an amazing experience? Is there anything left unclear? Please don't hesitate to contact us, we will be happy to talk to you.
with love your BEEN THERE TOGETHER team.
Want to help?
We would be very happy if you could support our work on the game. You can donate any amount of money you find helpful to this account.
IBAN : SK727500 0000 0040 1183 9598
We will make the best use of it by putting it back to the project. Just write BEEN THERE TOGETHER to the note.
WHERE TO PLAY
You can play at the airport, on the bus stop, at a bar or at your first day at work. Anywhere surrounded by strangers where you feel like getting to know the place and people around you.
WHEN TO PLAY
When you are bored or just searching for an alternative way of spending time. This game gives your time a purpose.
WITH WHOM TO PLAY
BEEN THERE TOGETHER is a single player game, but it's intended to involve other people into your game. By questions and tasks you are challenged to have a conversation with strangers, find new friends or collaborate with people you see for the first time.
WHY TO PLAY
We think it's important to feel present and enjoy one's own quirkiness. It's all about being relaxed in reality. By playing in public spaces we are reclaiming the place and creating relationship with our environment and people that surround us. That can have a positive impact on our everyday lives.